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May 22nd, 2012, 09:08 PM
#1
Websockets message throughput limit?
Hi,
I would like to ask if the lightstreamer vivace server has any message throughput limit by default and if so, where can I increase it. I am testing with a drawing pad example using html 5 canvas. This means that a large amount of messages are being sent per second in relation to the x,y cursor movements, to the server and pushed back to the listening client (only 1 client in this case). The problem with this is that a good amount of these messages are being ignored and not pushed to the listener even though I am using RAW subscription.
I suspect this is not only with Colosseo's new websockets but also with polling and streaming as well.
I replicated the application and used a custom Ajax polling every 33ms and I got a far better result with regards to how many x,y coordinates were received. Any suggestions as to why is this happening?
Thanks
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