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  1. #1

    Connect to Lightstreamer via web socket c#

    I use the socket net web library in my project. I do not want to use C # LightStreamer.
    I connect to the push server using the following code, but it gives a connection error. I send all the headers but it does not connect to the server

    var url = new Uri("wss://");
    var factory = new Func<ClientWebSocket>(() =>
        var client = new ClientWebSocket
            Options =
                KeepAliveInterval = TimeSpan.FromSeconds(5),
                // Proxy = ...
                // ClientCertificates = ...
        client.Options.SetRequestHeader("Cookie", "_ga=GA1.2.383731026.1594794458; _gid=GA1.2.1818321527.1600487734");
        client.Options.SetRequestHeader("Host", "");
        client.Options.SetRequestHeader("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:81.0) Gecko/20100101 Firefox/81.0");
        client.Options.SetRequestHeader("Accept", "*/*");
        client.Options.SetRequestHeader("Accept-Language", "en-US,en;q=0.5");
        client.Options.SetRequestHeader("Accept-Encoding", "gzip, deflate, br");
        client.Options.SetRequestHeader("Origin", "");
        client.Options.SetRequestHeader("Sec-WebSocket-Protocol", "");
        client.Options.SetRequestHeader("Sec-WebSocket-Extensions", "permessage-deflate");
        client.Options.SetRequestHeader("Pragma", "no-cache");
        client.Options.SetRequestHeader("Cache-Control", "no-cache");              
        return client;
    using (IWebsocketClient client = new WebsocketClient(url, factory))
        client.ReconnectTimeout = TimeSpan.FromSeconds(30);
        client.ErrorReconnectTimeout = TimeSpan.FromSeconds(30);
        client.ReconnectionHappened.Subscribe(type =>
            Console.WriteLine($"Reconnection happened, type: {type}, url: {client.Url}");
        client.DisconnectionHappened.Subscribe(info =>
            Console.WriteLine($"Disconnection happened, type: {info.Type}"));
        client.MessageReceived.Subscribe(msg =>
            Console.WriteLine($"Message received: {msg}");

  2. #2
    Join Date
    Jul 2006
    The provided information discloses only part of the client-side processing.
    Unfortunately, we don't know the details of the websocket client implementation that you chose.

    The best way to proceed should be to see Lightstreamer Server log instead.
    Is the involved Server run by you or is it a third-party installation?
    In the latter case, could you grab the exact Server response?



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