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  1. #1
    Administrator
    Join Date
    Feb 2012
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    Bologna, Italy
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    102
    As far as we can see, when in a continuous reconnection loop the client keeps the number of threads limited. To better understand the conditions under which your problem occurs, I kindly ask you to replicate it with client logging enabled.

    You can enable logging by adding the following line:

    [LSLightstreamerClient setLoggerProvider:[[LSConsoleLoggerProvider alloc] initWithLevel:LSConsoleLogLevelDebug]];

    Once you have collected it, please send it to support@lightstreamer.com.
    Thank you.

  2. #2

    This issue has been resolved

    After debugging, it turns out we have to disconnect explicitly everything we deallocate a lightstreamer client.


    Quote Originally Posted by gianluca.bertani View Post
    As far as we can see, when in a continuous reconnection loop the client keeps the number of threads limited. To better understand the conditions under which your problem occurs, I kindly ask you to replicate it with client logging enabled.

    You can enable logging by adding the following line:

    [LSLightstreamerClient setLoggerProvider:[[LSConsoleLoggerProvider alloc] initWithLevel:LSConsoleLogLevelDebug]];

    Once you have collected it, please send it to support@lightstreamer.com.
    Thank you.

 

 

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