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September 19th, 2017, 07:14 PM
#4
This issue has been resolved
After debugging, it turns out we have to disconnect explicitly everything we deallocate a lightstreamer client.
Originally Posted by
gianluca.bertani
As far as we can see, when in a continuous reconnection loop the client keeps the number of threads limited. To better understand the conditions under which your problem occurs, I kindly ask you to replicate it with
client logging enabled.
You can enable logging by adding the following line:
[LSLightstreamerClient setLoggerProvider:[[LSConsoleLoggerProvider alloc] initWithLevel:LSConsoleLogLevelDebug]];
Once you have collected it, please send it to
support@lightstreamer.com.
Thank you.
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