I'd like to know how RAW and DISTINCT modes behave in case of limited frequency, imposed by LS edition param "Update per Second for Each Item". If we have 1 update allowed only, and 5 new ItemEvents come from data provider within few ms, what happens in these modes? Is some data discarded or just delayed and sent in consecutive 4 seconds?

On a similar note, the docs say for DISTINCT mode: "Not all the itemEvents need to be sent to the client". How is this decided, which itemEvent is discarded and which is sent? Is it affected only by this frequency limit?