I am wondering how much CPU I can expect to see from running lightstreamer on the client side. My current client is at %40 and I am just wanting to check and see if lightstreamer could possibly be the cause.

Right now on my server side c# app, I have the update frequency set to this:

Thread.Sleep(1 + rand.Next(5));

I am not sure if the fact that I am sending so much data through could possibly be the cause, I appreciate any insight you can give me!